CV

CONTACT INFO

SAEID GHOLIZADE, 1985
TEL : +989126445531
EMAIL : SAEID.GHOLIZADE@GMAIL.COM
HTTP://SAEIDGHOLIZADE.IR/
HTTPS://WWW.LINKEDIN.COM/IN/SAEID-GHOLIZADE-52147754/
ABOUT ME

A Very Long-term Developer, Who started learning Art Since He was 8, Music since He was 13, and Programming since He Was 16! Then I Started my career path as VFX & Animation Artist and a Game Developer in 2002, What I Have been doing so far. Very Soon I became a Junior Developer, at the Age of 22 I was teaching People making an animation film, at the Age of 25 I Established My small Company for Game Developing with about 15 employees, but You know It wasn’t a success, and I Have got a huge experience. As a Developer I always want to learn new things and experience them by Myself, as an Artist, I usually mix my Art with a twist of Programming and, Aim to discover something new. That’s How I lead teams and manage small groups of Artists, Especially 3d animators. All These combined, And made me a new Species Called TD! (Technical Director), A mixture of Art and Technology!

SKILLS

TECHNICAL ARTIST, PROGRAMMER, R&D SPECIALIST, TOOL DEVELOPER, VFX ARTIST, SHADER WRITER, CHARACTER TD, LIGHTING TD, COMPOSITE, GAME DESIGN

PROFICIENCY SOFTWARES

MAYA, RENDERMAN, ARNOLD, MENTALRAY, NUKE, FUSION, HOUDINI, ZBRUSH, PHOTOSHOP, UNITY, UNREAL ENGINE, (TOOLS ARE NOT THE MATTERS)

PROGRAMMING LANGUAGE

C++, C#, JAVA, OBJECTIVE-C, SWIFT, ANDROID JAVA, BORLAND DELPHI, HLSL, RSL, SQL, (SYNTAXES ARE NOT THE MATTERS)

PROGRAMMING CONTEXT

MOBILE PROGRAMMING, CORE PROGRAMMING, GAMEPLAY PROGRAMMING, AI PROGRAMMING, TOOL PROGRAMMING, GRAPHIC AND SHADER PROGRAMMING, AR, VR

EDUCATION:

  • DEGREE IN COMPUTER SOFTWARE ENGINEERING
  • ASSOCIATED DEGREE IN COMPUTER SOFTWARE ENGINEERING

AWARDS:

  •  BEST GRAPHIC IN 3D DEPARTMENT (PARVANEH : LEGACY OF THE LIGHT‘S GUARDIANS)

EXPERIENCES :

GAME CAREER

  • UNANNOUNCED PROJECT

YEAR: 2018 COMPANY: VR VISION PLATFORM: PC VR / UNREAL ENGINE 4
ROLE: TD / LEAD PROGRAMMER

  • BATTLE SHOOT

YEAR: 2018 COMPANY: IHP GAME STUDIO PLATFORM: ANDROID MOBILE / UNITY
ROLE: LEAD PROGRAMMER

YEAR: 2017 COMPANY: WOODEN WINGS STUDIO PLATFORM: ANDROID MOBILE / UNITY
ROLE: GAME DESIGNER / PROGRAMMER

YEAR: 2017 COMPANY: IHP GAME STUDIO PLATFORM: ANDROID MOBILE / UNITY
ROLE: PROGRAMMER

YEAR: 2016 COMPANY: IHP GAME STUDIO PLATFORM: ANDROID MOBILE / UNITY
ROLE: PROGRAMMER

YEAR: 2016     COMPANY: WOODEN WINGS STUDIO PLATFORM: ANDROID-IOS MOBILE / NATIVE
ROLE: PROGRAMMER

YEAR: 2014 COMPANY: BEARDED BIRDS PLATFORM: ANDROID GAME / UNITY
ROLE: LEAD PROGRAMMER, TOOL DEVELOPER

YEAR: 2015 COMPANY: BEARDED BIRDS PLATFORM: PC STEAM / UNITY
ROLE: LEAD 3D ARTIST, VFX ARTIST, TECHNICAL ARTIST

YEAR: 2014 COMPANY: WOODEN WINGS STUDIO PLATFORM: ANDROID – IOS GAME / UNITY
ROLE: GAME DESIGNER / PROGRAMMER

  • WINDY FALL

YEAR: 2012 COMPANY: WOODEN WINGS STUDIO
PLATFORM: IOS ENTERTAINMENT APP / NATIVE ROLE: R&D

YEAR: 2013 COMPANY: WOODEN WINGS STUDIO PLATFORM: IOS / ANDROID / UNITY
ROLE: GAME DESIGN / PROGRAMMER / ARTIST

  • LINA CUP

YEAR: 2011 COMPANY: RAIAVIN PLATFORM: JAVA (J2ME) MOBILE GAME
ROLE:  PROGRAMMER

YEAR: 2007 COMPANY: APW STUDIO PLATFORM: PC GAME
ROLE:  TD / LEAD PROGRAMMER / TOOL PROGRAMMER / GAME DESIGER

YEAR: 2005 COMPANY: TGT GAME STUDIO PLATFORM: PC GAME
ROLE: LEAD PROGRAMMER / GAMEPLAY DESIGN / AI / UI PROGRAMMER / TOOL PROGRAMMER


ANIMATION/VFX CAREER

YEAR: 2016 COMPANY: ARZUM FILM PLATFORM: FEATURED FILM / VFX
ROLE:  LEAD COMPOSITE

YEAR: 2010-2016 COMPANY: RAIAVIN PLATFORM: SHORT ANIMATION
ROLE:  TD / CG SUPER VISOR / COMPOSITE

  • CINNAGEN COMMERCIALS

YEAR: 2016 COMPANY: RAIAVIN PLATFORM: TV COMMERCIAL
ROLE:  GENERALIST / LIGHTING TD / COMPOSITE

YEAR: 2016 COMPANY: RAIAVIN PLATFORM: MUSICAL ANIMATION
ROLE:  VFX ARTIST / COMPOSITE

YEAR: 2016 COMPANY: RAIAVIN PLATFORM: MUSICAL ANIMATION
ROLE:  VFX ARTIST / COMPOSITE

YEAR: 2015 COMPANY: RAIAVIN PLATFORM: SHORT ANIMATION
ROLE:  VFX

  • FAJR FILM FESTIVAL

YEAR: 2015 COMPANY: RAIAVIN PLATFORM: FESTIVAL TEASER
ROLE:  TD / COMPOSITE

YEAR: 2015 COMPANY: RAIAVIN PLATFORM: FESTIVAL TEASER
ROLE:  TD / COMPOSITE

YEAR: 2015 COMPANY: RAIAVIN PLATFORM: FESTIVAL TEASER
ROLE:  TD / COMPOSITE

YEAR: 2014 COMPANY: RAIAVIN PLATFORM: TV COMMERCIAL
ROLE:  LIGHTING TD, RENDER, COMPOSITE

YEAR: 2014 COMPANY: RAIAVIN PLATFORM: TV COMMERCIAL
ROLE:  LIGHTING TD, RENDER, COMPOSITE

YEAR: 2013 COMPANY: RAIAVIN PLATFORM: TV COMMERCIAL
ROLE:   MODELING / RIG / ANIMATE / LIGHTING TD / RENDER / COMPOSITE

YEAR: 2011 COMPANY: RAIAVIN PLATFORM: GAME INTRO ANIMATION
ROLE: MODELING / TOOL DEVELOPER / R&D

YEAR: 2009 COMPANY: DIDAR FILM PLATFORM: FEATURED FILM / VFX
ROLE: VFX SUPERVISOR / TD / LIGHTING TD / COMPOSITE

  • TIME BANDITS

YEAR: 2010 COMPANY: DIDAR FILM ROLE: TD / COMPOSITE
PLATFORM: FEATURED FILM / STEREOSCOPIC CONVERSION PREPRODUCTION

  • SHUGULI

YEAR: 2005 COMPANY: PERSIAN DREAMS PLATFORM: SHORT ANIMATION
ROLE: VFX


MOBILE APPLICATION CAREER

YEAR: 2017-2018 COMPANY: FANAVA / AVIN PLATFORM: IOS APP NATIVE
ROLE: LEAD IOS DEVELOPER / DEVELOPER

YEAR: 2018 COMPANY: FANAVA / AVIN PLATFORM: IOS APP NATIVE
ROLE: LEAD IOS DEVELOPER / DEVELOPER

YEAR: 2016 COMPANY: BAZARYAB PLATFORM: IOS APP NATIVE
ROLE: IOS DEVELOPER

YEAR: 2016 COMPANY: IHP SOFTWARE PLATFORM: IOS APP NATIVE
ROLE: IOS DEVELOPER

YEAR: 2015 COMPANY: WOODEN WINGS STUDIO PLATFORM: ANDROID / IOS APP NATIVE
ROLE: MOBILE DEVELOPER


TOOL / SOFTWARE DEVELOPMENT

  • COSMETIC SURGERY SIMULATOR

YEAR: 2016 COMPANY: CAN’T NAME IT BY CONTRACT
PLATFORM: WINDOWS APPLICATION ROLE: DEVELOPER

YEAR: 2016 COMPANY: WOODEN WINGS STUDIO PLATFORM: UNITY
ROLE: TOOL DEVELOPER

YEAR: 2016 COMPANY: BEARDED BIRD PLATFORM: UNITY
ROLE: TOOL DEVELOPER

YEAR: 2014 COMPANY: WOODEN WINGS STUDIO PLATFORM: UNITY
ROLE: TOOL DEVELOPER

YEAR: 2015 COMPANY: PERSONAL EXPERIENCE PLATFORM: UNITY
ROLE: TOOL DEVELOPER

YEAR: 2015 COMPANY: PERSONAL EXPERIENCE PLATFORM: UNITY
ROLE: TOOL DEVELOPER

YEAR: 2014 COMPANY: PERSONAL EXPERIENCE PLATFORM: UNITY
ROLE: TOOL DEVELOPER

YEAR: 2012 COMPANY: PERSONAL EXPERIENCE PLATFORM: JAVA (J2SE) / CROSS PLATFORM
ROLE: TOOL DEVELOPER