A tool to provide an environment to make multi branch content as easy as possible, it has lots of capability like inventory, story items, branch condition by inventory, stat manipulating branch, branch condition by stats, and also it can create various type of content like novel (text), visual novel, role playing story telling, etc
Category Archives: toolCat
2D Platform Builder is an asset that makes designing platforming games really simple and easy. You just have to do some clicks to create a platform then select the textures to be used, and the tool will all the rest! You can easily edit platforms by inserting and manipulating points where you want. Also, it
Lots of project, lots of designers, lots of programmer, are involve with integrating their UI with multiple pages and transitions, here it is, you can make it with out having lots of skills, just think your UI flow and make it with uiflow. unity is now more easy to use than before.
Here is a tool that make animation by sprite sheet totaly easy for animators make animations by frame numbers ! or have them by just clicking on frames image ! make sure you check the video before use this tool !
Download it from here : https://www.assetstore.unity3d.com/en/#!/content/22602 A very easy tool for creating collision in unity editor, you have to just some clicks and then it will be created ! it is very awesome too have a tool that make mesh in unity editor for you !
this is my pipeline toolset that develope in progress of a PC game “Parvaneh : Legacy of the Light’s Gaurdian”, it handled lots of difficulty for us in asset creation phase, you can follow the Parvaneh game here : www.parvaneh-game.com thanks to my friends in BeardedBird Studio !
Here is a new tool for artist to make their river or spline like mesh with in unity editor with a really easy tool ! just read the instruction in Document included in package. available on unity asset store
this a dev log of my unfinished visual renderman shading language EDITOR ! 2010 after a long time that i wish to create something like this, i start it finally ! this is the starting prototype of my visual Renderman Shading Language editor, i want to make this as a multi platform tools and i
it was just an idea to what if maya has some content browser like unreal engine, and it was never finished and wont be I think ! me: programmer 2007
it is my first experience with maya script ( MEL ) and i automate the process of rigging a character there ! me: programmer 2006